![]() If you would like to help, you can do so through the Let's Contribute module feature for both PF-Content and PF1e Archetypes. If you want to install this module manually, use: This should be listed on the Foundry app, just search for it and click install. Archetypes for the following classes - Alchemist (63) - Antipaladin (9) - Arcanist (15) - Barbarian (41) - Bard (72) - Bloodrager (18) - Brawler (18) - Cavalier (36) - Cleric (33) - Druid (75) - Fighter (65) - Gunslinger (22) - Hunter (20) - Inquisitor (38) - Investigator (37) - Kineticist (19) - Magus (31) - Medium (15) - Mesmerist (21) - Monk (56) - Ninja (5) - Occultist (20) - Oracle (26) - Paladin (47) - Psychic (8) - Ranger (62) - Rogue (78) - Samurai (7) - Shaman (17) - Shifter (14) - Skald (26) - Slayer (26) - Sorcerer (12) - Spiritualist (24) - Summoner (22) - Swashbuckler (20) - Vigilante (28) - Warpriest (18) - Witch (42) - Wizard (35) Before altering any of the compendium databases, it is strongly recommended you create a personal copy of each to prevent the originals from being overwritten. I am unsure how archetypes plan to be implemented in pf1 sys in the future, so I opted for this route, though it requires some "assembly." With all these combined, you should be able to easily make the archetypes classes work, or simply replace your existing classes' features with the archetypes. You'll want to keep track of what level you gain the increased benefits and adjust manually, or make the changes scale with level as appropriate. The base ability will specify the initial level you would gain the ability and the description should include the "at level X." information. Sneak Attack dice increase, 1/day.4/day, etc.) to reduce bloat. Additionally, I removed higher tiered version of the same ability (i.e. So be sure to double-check the ability on AON to be sure. Given the amount of entries, it's possible I missed some, or accidentally removed one's that shouldn't have been. Features of the archetype that match the original class were not included. Each has the name and the archetype in ( ) after. ![]() For Archetype features, the icons are similar, though different from their base class (to set them apart). For Unchained classes, if the chained text was the same as the unchained, I deleted the unchained. The class abilities have icons appropriate for their class. They should have all the required information to make use of the ability (and add appropriate changes when needed). ![]() The Archetype Class Features and Class abilities do not have Changes or attacks. They simply have their description text (From AON) and feature list - no hd, hp, saves, etc. The Archetype classes are not fully implimented. They do not automatically increase levels to base classes, like prestige classes normally do. The added features do not have changes or attacks, and will have to be adjusted, however all the the information and rules are present. They have their description text, along with HD, HP, class skills, saves, etc., as well as linked features that should be gained at the appropriate levels. Prestige classes should be implimented as best as possible given current pf1 rules. ![]() # Included Content: - 1,241 Archetypes - 4,524 Archetype Class Features - 119 Prestige Classes - 1,292 Prestige Features Version 10 Last Updated 2 weeks, 6 days agoĬonverted/imported content for Foundry VTT PF1e This module comprises a vast amount of reference content for Pathfinder 1st ed. ![]()
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